Here are the sessions I plan to attend:
- Keynote: The Lifecycle of a iPhone Project
- Core Data for iPhone OS Devices
- Refining Your App’s User Interface
- Lunch: Got Marketing?
- What’s New in the iPad UI
- Multi-touch: The Next Wheel of User Interface
- Push Notification
- Panel: Getting There from Here: Moving Your App from the iPhone to the iPad
- When the Whole World is Watching: Delivering an Olympic App Across Multiple Devices
- Cocoa Design Patterns
- Memory Management on the iPhone
- Lunch: Developing Community Around Your Application
- Performance Tuning
- Effective Networking
Disappointingly, not all of the sessions have an abstract. However, the remainder of the sessions seem to focus on game development and things like “in app purchasing,” which seem much less relevant to our environment. So, I’m pretty sure I’m in the right sessions.
I’ll likely be tweeting while I’m at the event – like I did from the Agile Open Northwest conference last month. (That turned out to be a great way to remember what I learned.) And, when I get back I’ll likely be blogging, so watch this space!